Posts Tagged electronic arts

Why We Should Avoid Ubisoft Products

In 1994, my friend Russel called me raving about a new playable demo he’d got from the cover disc of a PC magazine.  The game was a reasonably early example of a real-time strategy game, in which the player was required to harvest resources, construct buildings and raise an army with which to crush the opposition; lest they do the same.  It was called Warcraft: Orcs and Humans; you may have heard of its descendants.  The playable demo came with four levels, which I devoured.  I quickly bought the full game shortly thereafter and its sequel, Warcraft II: Tides of Darkness, the following year.  I had developed a taste for real-time strategy games and wanted more.

In 1995, another phone call from Russel introduced me to Westwood Studios new RTS game – Command & Conquer – which I came to love more than I loved Warcraft.  One of its distinguishing features, setting it apart from the Warcraft series was the inclusion of full-motion video sequences (with real actors!) introducing each mission.  After making free with Russel’s copy of C&C, I bought my own copy in early 1996, followed by its sequels as they were released, including the games from the C&C spin-off series Red Alert.

That was until 2008, and the publication of Command & Conquer: Red Alert 3.  By then Westwood Studios had been bought up by gaming giants Electronic Arts, and with more money behind them (and much more money in the video game market than in 1995), EA were able to cast Hollywood stars for Red Alert 3‘s full motion video segments.  The cast included Tim Curry as Soviet Premier Antony Cherdenko;  J. K. Simmons as US President Howard T. Ackerman; Jonathan Pryce as Field Marshall Robert Bingham; George Takei as Japanese Emperor Yoshiro; and one Jenny McCarthy as Special Agent Tanya.

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